Mobile Application Game Prototype Development to Motivate Online Learning to Support a New Normal Life for Undergraduate Students
Abstract
The purposes of this research aim to develop the prototype of a mobile game application to motivate online learning in a new normal life. Secondly, to assess the effectiveness and satisfaction for the prototype of a mobile game application. The research process was carried out to develop the prototype of a mobile game application to motivate online learning a new normal life among undergraduate students was evaluated by information technology experts. Then, a satisfaction assessment form was used with a sample group of 30 Information Technology students by selecting a specific model. Data was analysed using mean and standard deviation. The results showed that the experts assessed the developed model as the most appropriate level and the samples showed the highest level of satisfaction at the mean level was 4.61, the standard deviation was 0.62. Finally, it could be concluded that the prototype of a mobile game application able to support and promote online learning under the new normal life for undergraduate students.